/*
 
** $Id: ldo.c $
 
** Stack and Call structure of Lua
 
** See Copyright Notice in lua.h
 
*/
 
 
 
#define ldo_c
 
#define LUA_CORE
 
 
 
#include "lprefix.h"
 
 
 
 
 
#include <setjmp.h>
 
#include <stdlib.h>
 
#include <string.h>
 
 
 
#include "lua.h"
 
 
 
#include "lapi.h"
 
#include "ldebug.h"
 
#include "ldo.h"
 
#include "lfunc.h"
 
#include "lgc.h"
 
#include "lmem.h"
 
#include "lobject.h"
 
#include "lopcodes.h"
 
#include "lparser.h"
 
#include "lstate.h"
 
#include "lstring.h"
 
#include "ltable.h"
 
#include "ltm.h"
 
#include "lundump.h"
 
#include "lvm.h"
 
#include "lzio.h"
 
 
 
 
 
 
 
#define errorstatus(s)  ((s) > LUA_YIELD)
 
 
 
 
 
/*
 
** {======================================================
 
** Error-recovery functions
 
** =======================================================
 
*/
 
 
 
/*
 
** LUAI_THROW/LUAI_TRY define how Lua does exception handling. By
 
** default, Lua handles errors with exceptions when compiling as
 
** C++ code, with _longjmp/_setjmp when asked to use them, and with
 
** longjmp/setjmp otherwise.
 
*/
 
#if !defined(LUAI_THROW)                                /* { */
 
 
 
#if defined(__cplusplus) && !defined(LUA_USE_LONGJMP)   /* { */
 
 
 
/* C++ exceptions */
 
#define LUAI_THROW(L,c)         throw(c)
 
#define LUAI_TRY(L,c,a) \
 
        try { a } catch(...) { if ((c)->status == 0) (c)->status = -1; }
 
#define luai_jmpbuf             int  /* dummy variable */
 
 
 
#elif defined(LUA_USE_POSIX)                            /* }{ */
 
 
 
/* in POSIX, try _longjmp/_setjmp (more efficient) */
 
#define LUAI_THROW(L,c)         _longjmp((c)->b, 1)
 
#define LUAI_TRY(L,c,a)         if (_setjmp((c)->b) == 0) { a }
 
#define luai_jmpbuf             jmp_buf
 
 
 
#else                                                   /* }{ */
 
 
 
/* ISO C handling with long jumps */
 
#define LUAI_THROW(L,c)         longjmp((c)->b, 1)
 
#define LUAI_TRY(L,c,a)         if (setjmp((c)->b) == 0) { a }
 
#define luai_jmpbuf             jmp_buf
 
 
 
#endif                                                  /* } */
 
 
 
#endif                                                  /* } */
 
 
 
 
 
 
 
/* chain list of long jump buffers */
 
struct lua_longjmp {
 
  struct lua_longjmp *previous;
 
  luai_jmpbuf b;
 
  volatile int status;  /* error code */
 
};
 
 
 
 
 
void luaD_seterrorobj (lua_State *L, int errcode, StkId oldtop) {
 
  switch (errcode) {
 
    case LUA_ERRMEM: {  /* memory error? */
 
      setsvalue2s(L, oldtop, G(L)->memerrmsg); /* reuse preregistered msg. */
 
      break;
 
    }
 
    case LUA_ERRERR: {
 
      setsvalue2s(L, oldtop, luaS_newliteral(L, "error in error handling"));
 
      break;
 
    }
 
    case LUA_OK: {  /* special case only for closing upvalues */
 
      setnilvalue(s2v(oldtop));  /* no error message */
 
      break;
 
    }
 
    default: {
 
      lua_assert(errorstatus(errcode));  /* real error */
 
      setobjs2s(L, oldtop, L->top - 1);  /* error message on current top */
 
      break;
 
    }
 
  }
 
  L->top = oldtop + 1;
 
}
 
 
 
 
 
l_noret luaD_throw (lua_State *L, int errcode) {
 
  if (L->errorJmp) {  /* thread has an error handler? */
 
    L->errorJmp->status = errcode;  /* set status */
 
    LUAI_THROW(L, L->errorJmp);  /* jump to it */
 
  }
 
  else {  /* thread has no error handler */
 
    global_State *g = G(L);
 
    errcode = luaE_resetthread(L, errcode);  /* close all upvalues */
 
    if (g->mainthread->errorJmp) {  /* main thread has a handler? */
 
      setobjs2s(L, g->mainthread->top++, L->top - 1);  /* copy error obj. */
 
      luaD_throw(g->mainthread, errcode);  /* re-throw in main thread */
 
    }
 
    else {  /* no handler at all; abort */
 
      if (g->panic) {  /* panic function? */
 
        lua_unlock(L);
 
        g->panic(L);  /* call panic function (last chance to jump out) */
 
      }
 
    }
 
  }
 
}
 
 
 
 
 
int luaD_rawrunprotected (lua_State *L, Pfunc f, void *ud) {
 
  l_uint32 oldnCcalls = L->nCcalls;
 
  struct lua_longjmp lj;
 
  lj.status = LUA_OK;
 
  lj.previous = L->errorJmp;  /* chain new error handler */
 
  L->errorJmp = &lj;
 
  LUAI_TRY(L, &lj,
 
    (*f)(L, ud);
 
  );
 
  L->errorJmp = lj.previous;  /* restore old error handler */
 
  L->nCcalls = oldnCcalls;
 
  return lj.status;
 
}
 
 
 
/* }====================================================== */
 
 
 
 
 
/*
 
** {==================================================================
 
** Stack reallocation
 
** ===================================================================
 
*/
 
static void correctstack (lua_State *L, StkId oldstack, StkId newstack) {
 
  CallInfo *ci;
 
  UpVal *up;
 
  L->top = (L->top - oldstack) + newstack;
 
  L->tbclist = (L->tbclist - oldstack) + newstack;
 
  for (up = L->openupval; up != NULL; up = up->u.open.next)
 
    up->v = s2v((uplevel(up) - oldstack) + newstack);
 
  for (ci = L->ci; ci != NULL; ci = ci->previous) {
 
    ci->top = (ci->top - oldstack) + newstack;
 
    ci->func = (ci->func - oldstack) + newstack;
 
    if (isLua(ci))
 
      ci->u.l.trap = 1;  /* signal to update 'trap' in 'luaV_execute' */
 
  }
 
}
 
 
 
 
 
/* some space for error handling */
 
#define ERRORSTACKSIZE  (LUAI_MAXSTACK + 200)
 
 
 
 
 
/*
 
** Reallocate the stack to a new size, correcting all pointers into
 
** it. (There are pointers to a stack from its upvalues, from its list
 
** of call infos, plus a few individual pointers.) The reallocation is
 
** done in two steps (allocation + free) because the correction must be
 
** done while both addresses (the old stack and the new one) are valid.
 
** (In ISO C, any pointer use after the pointer has been deallocated is
 
** undefined behavior.)
 
** In case of allocation error, raise an error or return false according
 
** to 'raiseerror'.
 
*/
 
int luaD_reallocstack (lua_State *L, int newsize, int raiseerror) {
 
  int oldsize = stacksize(L);
 
  int i;
 
  StkId newstack = luaM_reallocvector(L, NULL, 0,
 
                                      newsize + EXTRA_STACK, StackValue);
 
  lua_assert(newsize <= LUAI_MAXSTACK || newsize == ERRORSTACKSIZE);
 
  if (l_unlikely(newstack == NULL)) {  /* reallocation failed? */
 
    if (raiseerror)
 
      luaM_error(L);
 
    else return 0;  /* do not raise an error */
 
  }
 
  /* number of elements to be copied to the new stack */
 
  i = ((oldsize <= newsize) ? oldsize : newsize) + EXTRA_STACK;
 
  memcpy(newstack
, L
->stack
, i 
* sizeof(StackValue
));  
  for (; i < newsize + EXTRA_STACK; i++)
 
    setnilvalue(s2v(newstack + i)); /* erase new segment */
 
  correctstack(L, L->stack, newstack);
 
  luaM_freearray(L, L->stack, oldsize + EXTRA_STACK);
 
  L->stack = newstack;
 
  L->stack_last = L->stack + newsize;
 
  return 1;
 
}
 
 
 
 
 
/*
 
** Try to grow the stack by at least 'n' elements. when 'raiseerror'
 
** is true, raises any error; otherwise, return 0 in case of errors.
 
*/
 
int luaD_growstack (lua_State *L, int n, int raiseerror) {
 
  int size = stacksize(L);
 
  if (l_unlikely(size > LUAI_MAXSTACK)) {
 
    /* if stack is larger than maximum, thread is already using the
 
       extra space reserved for errors, that is, thread is handling
 
       a stack error; cannot grow further than that. */
 
    lua_assert(stacksize(L) == ERRORSTACKSIZE);
 
    if (raiseerror)
 
      luaD_throw(L, LUA_ERRERR);  /* error inside message handler */
 
    return 0;  /* if not 'raiseerror', just signal it */
 
  }
 
  else {
 
    int newsize = 2 * size;  /* tentative new size */
 
    int needed = cast_int(L->top - L->stack) + n;
 
    if (newsize > LUAI_MAXSTACK)  /* cannot cross the limit */
 
      newsize = LUAI_MAXSTACK;
 
    if (newsize < needed)  /* but must respect what was asked for */
 
      newsize = needed;
 
    if (l_likely(newsize <= LUAI_MAXSTACK))
 
      return luaD_reallocstack(L, newsize, raiseerror);
 
    else {  /* stack overflow */
 
      /* add extra size to be able to handle the error message */
 
      luaD_reallocstack(L, ERRORSTACKSIZE, raiseerror);
 
      if (raiseerror)
 
        luaG_runerror(L, "stack overflow");
 
      return 0;
 
    }
 
  }
 
}
 
 
 
 
 
static int stackinuse (lua_State *L) {
 
  CallInfo *ci;
 
  int res;
 
  StkId lim = L->top;
 
  for (ci = L->ci; ci != NULL; ci = ci->previous) {
 
    if (lim < ci->top) lim = ci->top;
 
  }
 
  lua_assert(lim <= L->stack_last);
 
  res = cast_int(lim - L->stack) + 1;  /* part of stack in use */
 
  if (res < LUA_MINSTACK)
 
    res = LUA_MINSTACK;  /* ensure a minimum size */
 
  return res;
 
}
 
 
 
 
 
/*
 
** If stack size is more than 3 times the current use, reduce that size
 
** to twice the current use. (So, the final stack size is at most 2/3 the
 
** previous size, and half of its entries are empty.)
 
** As a particular case, if stack was handling a stack overflow and now
 
** it is not, 'max' (limited by LUAI_MAXSTACK) will be smaller than
 
** stacksize (equal to ERRORSTACKSIZE in this case), and so the stack
 
** will be reduced to a "regular" size.
 
*/
 
void luaD_shrinkstack (lua_State *L) {
 
  int inuse = stackinuse(L);
 
  int nsize = inuse * 2;  /* proposed new size */
 
  int max = inuse * 3;  /* maximum "reasonable" size */
 
  if (max > LUAI_MAXSTACK) {
 
    max = LUAI_MAXSTACK;  /* respect stack limit */
 
    if (nsize > LUAI_MAXSTACK)
 
      nsize = LUAI_MAXSTACK;
 
  }
 
  /* if thread is currently not handling a stack overflow and its
 
     size is larger than maximum "reasonable" size, shrink it */
 
  if (inuse <= LUAI_MAXSTACK && stacksize(L) > max)
 
    luaD_reallocstack(L, nsize, 0);  /* ok if that fails */
 
  else  /* don't change stack */
 
    condmovestack(L,{},{});  /* (change only for debugging) */
 
  luaE_shrinkCI(L);  /* shrink CI list */
 
}
 
 
 
 
 
void luaD_inctop (lua_State *L) {
 
  luaD_checkstack(L, 1);
 
  L->top++;
 
}
 
 
 
/* }================================================================== */
 
 
 
 
 
/*
 
** Call a hook for the given event. Make sure there is a hook to be
 
** called. (Both 'L->hook' and 'L->hookmask', which trigger this
 
** function, can be changed asynchronously by signals.)
 
*/
 
void luaD_hook (lua_State *L, int event, int line,
 
                              int ftransfer, int ntransfer) {
 
  lua_Hook hook = L->hook;
 
  if (hook && L->allowhook) {  /* make sure there is a hook */
 
    int mask = CIST_HOOKED;
 
    CallInfo *ci = L->ci;
 
    ptrdiff_t top = savestack(L, L->top);  /* preserve original 'top' */
 
    ptrdiff_t ci_top = savestack(L, ci->top);  /* idem for 'ci->top' */
 
    lua_Debug ar;
 
    ar.event = event;
 
    ar.currentline = line;
 
    ar.i_ci = ci;
 
    if (ntransfer != 0) {
 
      mask |= CIST_TRAN;  /* 'ci' has transfer information */
 
      ci->u2.transferinfo.ftransfer = ftransfer;
 
      ci->u2.transferinfo.ntransfer = ntransfer;
 
    }
 
    if (isLua(ci) && L->top < ci->top)
 
      L->top = ci->top;  /* protect entire activation register */
 
    luaD_checkstack(L, LUA_MINSTACK);  /* ensure minimum stack size */
 
    if (ci->top < L->top + LUA_MINSTACK)
 
      ci->top = L->top + LUA_MINSTACK;
 
    L->allowhook = 0;  /* cannot call hooks inside a hook */
 
    ci->callstatus |= mask;
 
    lua_unlock(L);
 
    (*hook)(L, &ar);
 
    lua_lock(L);
 
    lua_assert(!L->allowhook);
 
    L->allowhook = 1;
 
    ci->top = restorestack(L, ci_top);
 
    L->top = restorestack(L, top);
 
    ci->callstatus &= ~mask;
 
  }
 
}
 
 
 
 
 
/*
 
** Executes a call hook for Lua functions. This function is called
 
** whenever 'hookmask' is not zero, so it checks whether call hooks are
 
** active.
 
*/
 
void luaD_hookcall (lua_State *L, CallInfo *ci) {
 
  L->oldpc = 0;  /* set 'oldpc' for new function */
 
  if (L->hookmask & LUA_MASKCALL) {  /* is call hook on? */
 
    int event = (ci->callstatus & CIST_TAIL) ? LUA_HOOKTAILCALL
 
                                             : LUA_HOOKCALL;
 
    Proto *p = ci_func(ci)->p;
 
    ci->u.l.savedpc++;  /* hooks assume 'pc' is already incremented */
 
    luaD_hook(L, event, -1, 1, p->numparams);
 
    ci->u.l.savedpc--;  /* correct 'pc' */
 
  }
 
}
 
 
 
 
 
/*
 
** Executes a return hook for Lua and C functions and sets/corrects
 
** 'oldpc'. (Note that this correction is needed by the line hook, so it
 
** is done even when return hooks are off.)
 
*/
 
static void rethook (lua_State *L, CallInfo *ci, int nres) {
 
  if (L->hookmask & LUA_MASKRET) {  /* is return hook on? */
 
    StkId firstres = L->top - nres;  /* index of first result */
 
    int delta = 0;  /* correction for vararg functions */
 
    int ftransfer;
 
    if (isLua(ci)) {
 
      Proto *p = ci_func(ci)->p;
 
      if (p->is_vararg)
 
        delta = ci->u.l.nextraargs + p->numparams + 1;
 
    }
 
    ci->func += delta;  /* if vararg, back to virtual 'func' */
 
    ftransfer = cast(unsigned short, firstres - ci->func);
 
    luaD_hook(L, LUA_HOOKRET, -1, ftransfer, nres);  /* call it */
 
    ci->func -= delta;
 
  }
 
  if (isLua(ci = ci->previous))
 
    L->oldpc = pcRel(ci->u.l.savedpc, ci_func(ci)->p);  /* set 'oldpc' */
 
}
 
 
 
 
 
/*
 
** Check whether 'func' has a '__call' metafield. If so, put it in the
 
** stack, below original 'func', so that 'luaD_precall' can call it. Raise
 
** an error if there is no '__call' metafield.
 
*/
 
StkId luaD_tryfuncTM (lua_State *L, StkId func) {
 
  const TValue *tm;
 
  StkId p;
 
  checkstackGCp(L, 1, func);  /* space for metamethod */
 
  tm = luaT_gettmbyobj(L, s2v(func), TM_CALL);  /* (after previous GC) */
 
  if (l_unlikely(ttisnil(tm)))
 
    luaG_callerror(L, s2v(func));  /* nothing to call */
 
  for (p = L->top; p > func; p--)  /* open space for metamethod */
 
    setobjs2s(L, p, p-1);
 
  L->top++;  /* stack space pre-allocated by the caller */
 
  setobj2s(L, func, tm);  /* metamethod is the new function to be called */
 
  return func;
 
}
 
 
 
 
 
/*
 
** Given 'nres' results at 'firstResult', move 'wanted' of them to 'res'.
 
** Handle most typical cases (zero results for commands, one result for
 
** expressions, multiple results for tail calls/single parameters)
 
** separated.
 
*/
 
l_sinline void moveresults (lua_State *L, StkId res, int nres, int wanted) {
 
  StkId firstresult;
 
  int i;
 
  switch (wanted) {  /* handle typical cases separately */
 
    case 0:  /* no values needed */
 
      L->top = res;
 
      return;
 
    case 1:  /* one value needed */
 
      if (nres == 0)   /* no results? */
 
        setnilvalue(s2v(res));  /* adjust with nil */
 
      else  /* at least one result */
 
        setobjs2s(L, res, L->top - nres);  /* move it to proper place */
 
      L->top = res + 1;
 
      return;
 
    case LUA_MULTRET:
 
      wanted = nres;  /* we want all results */
 
      break;
 
    default:  /* two/more results and/or to-be-closed variables */
 
      if (hastocloseCfunc(wanted)) {  /* to-be-closed variables? */
 
        ptrdiff_t savedres = savestack(L, res);
 
        L->ci->callstatus |= CIST_CLSRET;  /* in case of yields */
 
        L->ci->u2.nres = nres;
 
        luaF_close(L, res, CLOSEKTOP, 1);
 
        L->ci->callstatus &= ~CIST_CLSRET;
 
        if (L->hookmask)  /* if needed, call hook after '__close's */
 
          rethook(L, L->ci, nres);
 
        res = restorestack(L, savedres);  /* close and hook can move stack */
 
        wanted = decodeNresults(wanted);
 
        if (wanted == LUA_MULTRET)
 
          wanted = nres;  /* we want all results */
 
      }
 
      break;
 
  }
 
  /* generic case */
 
  firstresult = L->top - nres;  /* index of first result */
 
  if (nres > wanted)  /* extra results? */
 
    nres = wanted;  /* don't need them */
 
  for (i = 0; i < nres; i++)  /* move all results to correct place */
 
    setobjs2s(L, res + i, firstresult + i);
 
  for (; i < wanted; i++)  /* complete wanted number of results */
 
    setnilvalue(s2v(res + i));
 
  L->top = res + wanted;  /* top points after the last result */
 
}
 
 
 
 
 
/*
 
** Finishes a function call: calls hook if necessary, moves current
 
** number of results to proper place, and returns to previous call
 
** info. If function has to close variables, hook must be called after
 
** that.
 
*/
 
void luaD_poscall (lua_State *L, CallInfo *ci, int nres) {
 
  int wanted = ci->nresults;
 
  if (l_unlikely(L->hookmask && !hastocloseCfunc(wanted)))
 
    rethook(L, ci, nres);
 
  /* move results to proper place */
 
  moveresults(L, ci->func, nres, wanted);
 
  /* function cannot be in any of these cases when returning */
 
  lua_assert(!(ci->callstatus &
 
        (CIST_HOOKED | CIST_YPCALL | CIST_FIN | CIST_TRAN | CIST_CLSRET)));
 
  L->ci = ci->previous;  /* back to caller (after closing variables) */
 
}
 
 
 
 
 
 
 
#define next_ci(L)  (L->ci->next ? L->ci->next : luaE_extendCI(L))
 
 
 
 
 
l_sinline CallInfo *prepCallInfo (lua_State *L, StkId func, int nret,
 
                                                int mask, StkId top) {
 
  CallInfo *ci = L->ci = next_ci(L);  /* new frame */
 
  ci->func = func;
 
  ci->nresults = nret;
 
  ci->callstatus = mask;
 
  ci->top = top;
 
  return ci;
 
}
 
 
 
 
 
/*
 
** precall for C functions
 
*/
 
l_sinline int precallC (lua_State *L, StkId func, int nresults,
 
                                            lua_CFunction f) {
 
  int n;  /* number of returns */
 
  CallInfo *ci;
 
  checkstackGCp(L, LUA_MINSTACK, func);  /* ensure minimum stack size */
 
  L->ci = ci = prepCallInfo(L, func, nresults, CIST_C,
 
                               L->top + LUA_MINSTACK);
 
  lua_assert(ci->top <= L->stack_last);
 
  if (l_unlikely(L->hookmask & LUA_MASKCALL)) {
 
    int narg = cast_int(L->top - func) - 1;
 
    luaD_hook(L, LUA_HOOKCALL, -1, 1, narg);
 
  }
 
  lua_unlock(L);
 
  n = (*f)(L);  /* do the actual call */
 
  lua_lock(L);
 
  api_checknelems(L, n);
 
  luaD_poscall(L, ci, n);
 
  return n;
 
}
 
 
 
 
 
/*
 
** Prepare a function for a tail call, building its call info on top
 
** of the current call info. 'narg1' is the number of arguments plus 1
 
** (so that it includes the function itself). Return the number of
 
** results, if it was a C function, or -1 for a Lua function.
 
*/
 
int luaD_pretailcall (lua_State *L, CallInfo *ci, StkId func,
 
                                    int narg1, int delta) {
 
 retry:
 
  switch (ttypetag(s2v(func))) {
 
    case LUA_VCCL:  /* C closure */
 
      return precallC(L, func, LUA_MULTRET, clCvalue(s2v(func))->f);
 
    case LUA_VLCF:  /* light C function */
 
      return precallC(L, func, LUA_MULTRET, fvalue(s2v(func)));
 
    case LUA_VLCL: {  /* Lua function */
 
      Proto *p = clLvalue(s2v(func))->p;
 
      int fsize = p->maxstacksize;  /* frame size */
 
      int nfixparams = p->numparams;
 
      int i;
 
      checkstackGCp(L, fsize - delta, func);
 
      ci->func -= delta;  /* restore 'func' (if vararg) */
 
      for (i = 0; i < narg1; i++)  /* move down function and arguments */
 
        setobjs2s(L, ci->func + i, func + i);
 
      func = ci->func;  /* moved-down function */
 
      for (; narg1 <= nfixparams; narg1++)
 
        setnilvalue(s2v(func + narg1));  /* complete missing arguments */
 
      ci->top = func + 1 + fsize;  /* top for new function */
 
      lua_assert(ci->top <= L->stack_last);
 
      ci->u.l.savedpc = p->code;  /* starting point */
 
      ci->callstatus |= CIST_TAIL;
 
      L->top = func + narg1;  /* set top */
 
      return -1;
 
    }
 
    default: {  /* not a function */
 
      func = luaD_tryfuncTM(L, func);  /* try to get '__call' metamethod */
 
      /* return luaD_pretailcall(L, ci, func, narg1 + 1, delta); */
 
      narg1++;
 
      goto retry;  /* try again */
 
    }
 
  }
 
}
 
 
 
 
 
/*
 
** Prepares the call to a function (C or Lua). For C functions, also do
 
** the call. The function to be called is at '*func'.  The arguments
 
** are on the stack, right after the function.  Returns the CallInfo
 
** to be executed, if it was a Lua function. Otherwise (a C function)
 
** returns NULL, with all the results on the stack, starting at the
 
** original function position.
 
*/
 
CallInfo *luaD_precall (lua_State *L, StkId func, int nresults) {
 
 retry:
 
  switch (ttypetag(s2v(func))) {
 
    case LUA_VCCL:  /* C closure */
 
      precallC(L, func, nresults, clCvalue(s2v(func))->f);
 
      return NULL;
 
    case LUA_VLCF:  /* light C function */
 
      precallC(L, func, nresults, fvalue(s2v(func)));
 
      return NULL;
 
    case LUA_VLCL: {  /* Lua function */
 
      CallInfo *ci;
 
      Proto *p = clLvalue(s2v(func))->p;
 
      int narg = cast_int(L->top - func) - 1;  /* number of real arguments */
 
      int nfixparams = p->numparams;
 
      int fsize = p->maxstacksize;  /* frame size */
 
      checkstackGCp(L, fsize, func);
 
      L->ci = ci = prepCallInfo(L, func, nresults, 0, func + 1 + fsize);
 
      ci->u.l.savedpc = p->code;  /* starting point */
 
      for (; narg < nfixparams; narg++)
 
        setnilvalue(s2v(L->top++));  /* complete missing arguments */
 
      lua_assert(ci->top <= L->stack_last);
 
      return ci;
 
    }
 
    default: {  /* not a function */
 
      func = luaD_tryfuncTM(L, func);  /* try to get '__call' metamethod */
 
      /* return luaD_precall(L, func, nresults); */
 
      goto retry;  /* try again with metamethod */
 
    }
 
  }
 
}
 
 
 
 
 
/*
 
** Call a function (C or Lua) through C. 'inc' can be 1 (increment
 
** number of recursive invocations in the C stack) or nyci (the same
 
** plus increment number of non-yieldable calls).
 
*/
 
l_sinline void ccall (lua_State *L, StkId func, int nResults, int inc) {
 
  CallInfo *ci;
 
  L->nCcalls += inc;
 
  if (l_unlikely(getCcalls(L) >= LUAI_MAXCCALLS))
 
    luaE_checkcstack(L);
 
  if ((ci = luaD_precall(L, func, nResults)) != NULL) {  /* Lua function? */
 
    ci->callstatus = CIST_FRESH;  /* mark that it is a "fresh" execute */
 
    luaV_execute(L, ci);  /* call it */
 
  }
 
  L->nCcalls -= inc;
 
}
 
 
 
 
 
/*
 
** External interface for 'ccall'
 
*/
 
void luaD_call (lua_State *L, StkId func, int nResults) {
 
  ccall(L, func, nResults, 1);
 
}
 
 
 
 
 
/*
 
** Similar to 'luaD_call', but does not allow yields during the call.
 
*/
 
void luaD_callnoyield (lua_State *L, StkId func, int nResults) {
 
  ccall(L, func, nResults, nyci);
 
}
 
 
 
 
 
/*
 
** Finish the job of 'lua_pcallk' after it was interrupted by an yield.
 
** (The caller, 'finishCcall', does the final call to 'adjustresults'.)
 
** The main job is to complete the 'luaD_pcall' called by 'lua_pcallk'.
 
** If a '__close' method yields here, eventually control will be back
 
** to 'finishCcall' (when that '__close' method finally returns) and
 
** 'finishpcallk' will run again and close any still pending '__close'
 
** methods. Similarly, if a '__close' method errs, 'precover' calls
 
** 'unroll' which calls ''finishCcall' and we are back here again, to
 
** close any pending '__close' methods.
 
** Note that, up to the call to 'luaF_close', the corresponding
 
** 'CallInfo' is not modified, so that this repeated run works like the
 
** first one (except that it has at least one less '__close' to do). In
 
** particular, field CIST_RECST preserves the error status across these
 
** multiple runs, changing only if there is a new error.
 
*/
 
static int finishpcallk (lua_State *L,  CallInfo *ci) {
 
  int status = getcistrecst(ci);  /* get original status */
 
  if (l_likely(status == LUA_OK))  /* no error? */
 
    status = LUA_YIELD;  /* was interrupted by an yield */
 
  else {  /* error */
 
    StkId func = restorestack(L, ci->u2.funcidx);
 
    L->allowhook = getoah(ci->callstatus);  /* restore 'allowhook' */
 
    luaF_close(L, func, status, 1);  /* can yield or raise an error */
 
    func = restorestack(L, ci->u2.funcidx);  /* stack may be moved */
 
    luaD_seterrorobj(L, status, func);
 
    luaD_shrinkstack(L);   /* restore stack size in case of overflow */
 
    setcistrecst(ci, LUA_OK);  /* clear original status */
 
  }
 
  ci->callstatus &= ~CIST_YPCALL;
 
  L->errfunc = ci->u.c.old_errfunc;
 
  /* if it is here, there were errors or yields; unlike 'lua_pcallk',
 
     do not change status */
 
  return status;
 
}
 
 
 
 
 
/*
 
** Completes the execution of a C function interrupted by an yield.
 
** The interruption must have happened while the function was either
 
** closing its tbc variables in 'moveresults' or executing
 
** 'lua_callk'/'lua_pcallk'. In the first case, it just redoes
 
** 'luaD_poscall'. In the second case, the call to 'finishpcallk'
 
** finishes the interrupted execution of 'lua_pcallk'.  After that, it
 
** calls the continuation of the interrupted function and finally it
 
** completes the job of the 'luaD_call' that called the function.  In
 
** the call to 'adjustresults', we do not know the number of results
 
** of the function called by 'lua_callk'/'lua_pcallk', so we are
 
** conservative and use LUA_MULTRET (always adjust).
 
*/
 
static void finishCcall (lua_State *L, CallInfo *ci) {
 
  int n;  /* actual number of results from C function */
 
  if (ci->callstatus & CIST_CLSRET) {  /* was returning? */
 
    lua_assert(hastocloseCfunc(ci->nresults));
 
    n = ci->u2.nres;  /* just redo 'luaD_poscall' */
 
    /* don't need to reset CIST_CLSRET, as it will be set again anyway */
 
  }
 
  else {
 
    int status = LUA_YIELD;  /* default if there were no errors */
 
    /* must have a continuation and must be able to call it */
 
    lua_assert(ci->u.c.k != NULL && yieldable(L));
 
    if (ci->callstatus & CIST_YPCALL)   /* was inside a 'lua_pcallk'? */
 
      status = finishpcallk(L, ci);  /* finish it */
 
    adjustresults(L, LUA_MULTRET);  /* finish 'lua_callk' */
 
    lua_unlock(L);
 
    n = (*ci->u.c.k)(L, status, ci->u.c.ctx);  /* call continuation */
 
    lua_lock(L);
 
    api_checknelems(L, n);
 
  }
 
  luaD_poscall(L, ci, n);  /* finish 'luaD_call' */
 
}
 
 
 
 
 
/*
 
** Executes "full continuation" (everything in the stack) of a
 
** previously interrupted coroutine until the stack is empty (or another
 
** interruption long-jumps out of the loop).
 
*/
 
static void unroll (lua_State *L, void *ud) {
 
  CallInfo *ci;
 
  UNUSED(ud);
 
  while ((ci = L->ci) != &L->base_ci) {  /* something in the stack */
 
    if (!isLua(ci))  /* C function? */
 
      finishCcall(L, ci);  /* complete its execution */
 
    else {  /* Lua function */
 
      luaV_finishOp(L);  /* finish interrupted instruction */
 
      luaV_execute(L, ci);  /* execute down to higher C 'boundary' */
 
    }
 
  }
 
}
 
 
 
 
 
/*
 
** Try to find a suspended protected call (a "recover point") for the
 
** given thread.
 
*/
 
static CallInfo *findpcall (lua_State *L) {
 
  CallInfo *ci;
 
  for (ci = L->ci; ci != NULL; ci = ci->previous) {  /* search for a pcall */
 
    if (ci->callstatus & CIST_YPCALL)
 
      return ci;
 
  }
 
  return NULL;  /* no pending pcall */
 
}
 
 
 
 
 
/*
 
** Signal an error in the call to 'lua_resume', not in the execution
 
** of the coroutine itself. (Such errors should not be handled by any
 
** coroutine error handler and should not kill the coroutine.)
 
*/
 
static int resume_error (lua_State *L, const char *msg, int narg) {
 
  L->top -= narg;  /* remove args from the stack */
 
  setsvalue2s(L, L->top, luaS_new(L, msg));  /* push error message */
 
  api_incr_top(L);
 
  lua_unlock(L);
 
  return LUA_ERRRUN;
 
}
 
 
 
 
 
/*
 
** Do the work for 'lua_resume' in protected mode. Most of the work
 
** depends on the status of the coroutine: initial state, suspended
 
** inside a hook, or regularly suspended (optionally with a continuation
 
** function), plus erroneous cases: non-suspended coroutine or dead
 
** coroutine.
 
*/
 
static void resume (lua_State *L, void *ud) {
 
  int n = *(cast(int*, ud));  /* number of arguments */
 
  StkId firstArg = L->top - n;  /* first argument */
 
  CallInfo *ci = L->ci;
 
  if (L->status == LUA_OK)  /* starting a coroutine? */
 
    ccall(L, firstArg - 1, LUA_MULTRET, 0);  /* just call its body */
 
  else {  /* resuming from previous yield */
 
    lua_assert(L->status == LUA_YIELD);
 
    L->status = LUA_OK;  /* mark that it is running (again) */
 
    if (isLua(ci)) {  /* yielded inside a hook? */
 
      L->top = firstArg;  /* discard arguments */
 
      luaV_execute(L, ci);  /* just continue running Lua code */
 
    }
 
    else {  /* 'common' yield */
 
      if (ci->u.c.k != NULL) {  /* does it have a continuation function? */
 
        lua_unlock(L);
 
        n = (*ci->u.c.k)(L, LUA_YIELD, ci->u.c.ctx); /* call continuation */
 
        lua_lock(L);
 
        api_checknelems(L, n);
 
      }
 
      luaD_poscall(L, ci, n);  /* finish 'luaD_call' */
 
    }
 
    unroll(L, NULL);  /* run continuation */
 
  }
 
}
 
 
 
 
 
/*
 
** Unrolls a coroutine in protected mode while there are recoverable
 
** errors, that is, errors inside a protected call. (Any error
 
** interrupts 'unroll', and this loop protects it again so it can
 
** continue.) Stops with a normal end (status == LUA_OK), an yield
 
** (status == LUA_YIELD), or an unprotected error ('findpcall' doesn't
 
** find a recover point).
 
*/
 
static int precover (lua_State *L, int status) {
 
  CallInfo *ci;
 
  while (errorstatus(status) && (ci = findpcall(L)) != NULL) {
 
    L->ci = ci;  /* go down to recovery functions */
 
    setcistrecst(ci, status);  /* status to finish 'pcall' */
 
    status = luaD_rawrunprotected(L, unroll, NULL);
 
  }
 
  return status;
 
}
 
 
 
 
 
LUA_API int lua_resume (lua_State *L, lua_State *from, int nargs,
 
                                      int *nresults) {
 
  int status;
 
  lua_lock(L);
 
  if (L->status == LUA_OK) {  /* may be starting a coroutine */
 
    if (L->ci != &L->base_ci)  /* not in base level? */
 
      return resume_error(L, "cannot resume non-suspended coroutine", nargs);
 
    else if (L->top - (L->ci->func + 1) == nargs)  /* no function? */
 
      return resume_error(L, "cannot resume dead coroutine", nargs);
 
  }
 
  else if (L->status != LUA_YIELD)  /* ended with errors? */
 
    return resume_error(L, "cannot resume dead coroutine", nargs);
 
  L->nCcalls = (from) ? getCcalls(from) : 0;
 
  if (getCcalls(L) >= LUAI_MAXCCALLS)
 
    return resume_error(L, "C stack overflow", nargs);
 
  L->nCcalls++;
 
  luai_userstateresume(L, nargs);
 
  api_checknelems(L, (L->status == LUA_OK) ? nargs + 1 : nargs);
 
  status = luaD_rawrunprotected(L, resume, &nargs);
 
   /* continue running after recoverable errors */
 
  status = precover(L, status);
 
  if (l_likely(!errorstatus(status)))
 
    lua_assert(status == L->status);  /* normal end or yield */
 
  else {  /* unrecoverable error */
 
    L->status = cast_byte(status);  /* mark thread as 'dead' */
 
    luaD_seterrorobj(L, status, L->top);  /* push error message */
 
    L->ci->top = L->top;
 
  }
 
  *nresults = (status == LUA_YIELD) ? L->ci->u2.nyield
 
                                    : cast_int(L->top - (L->ci->func + 1));
 
  lua_unlock(L);
 
  return status;
 
}
 
 
 
 
 
LUA_API int lua_isyieldable (lua_State *L) {
 
  return yieldable(L);
 
}
 
 
 
 
 
LUA_API int lua_yieldk (lua_State *L, int nresults, lua_KContext ctx,
 
                        lua_KFunction k) {
 
  CallInfo *ci;
 
  luai_userstateyield(L, nresults);
 
  lua_lock(L);
 
  ci = L->ci;
 
  api_checknelems(L, nresults);
 
  if (l_unlikely(!yieldable(L))) {
 
    if (L != G(L)->mainthread)
 
      luaG_runerror(L, "attempt to yield across a C-call boundary");
 
    else
 
      luaG_runerror(L, "attempt to yield from outside a coroutine");
 
  }
 
  L->status = LUA_YIELD;
 
  ci->u2.nyield = nresults;  /* save number of results */
 
  if (isLua(ci)) {  /* inside a hook? */
 
    lua_assert(!isLuacode(ci));
 
    api_check(L, nresults == 0, "hooks cannot yield values");
 
    api_check(L, k == NULL, "hooks cannot continue after yielding");
 
  }
 
  else {
 
    if ((ci->u.c.k = k) != NULL)  /* is there a continuation? */
 
      ci->u.c.ctx = ctx;  /* save context */
 
    luaD_throw(L, LUA_YIELD);
 
  }
 
  lua_assert(ci->callstatus & CIST_HOOKED);  /* must be inside a hook */
 
  lua_unlock(L);
 
  return 0;  /* return to 'luaD_hook' */
 
}
 
 
 
 
 
/*
 
** Auxiliary structure to call 'luaF_close' in protected mode.
 
*/
 
struct CloseP {
 
  StkId level;
 
  int status;
 
};
 
 
 
 
 
/*
 
** Auxiliary function to call 'luaF_close' in protected mode.
 
*/
 
static void closepaux (lua_State *L, void *ud) {
 
  struct CloseP *pcl = cast(struct CloseP *, ud);
 
  luaF_close(L, pcl->level, pcl->status, 0);
 
}
 
 
 
 
 
/*
 
** Calls 'luaF_close' in protected mode. Return the original status
 
** or, in case of errors, the new status.
 
*/
 
int luaD_closeprotected (lua_State *L, ptrdiff_t level, int status) {
 
  CallInfo *old_ci = L->ci;
 
  lu_byte old_allowhooks = L->allowhook;
 
  for (;;) {  /* keep closing upvalues until no more errors */
 
    struct CloseP pcl;
 
    pcl.level = restorestack(L, level); pcl.status = status;
 
    status = luaD_rawrunprotected(L, &closepaux, &pcl);
 
    if (l_likely(status == LUA_OK))  /* no more errors? */
 
      return pcl.status;
 
    else {  /* an error occurred; restore saved state and repeat */
 
      L->ci = old_ci;
 
      L->allowhook = old_allowhooks;
 
    }
 
  }
 
}
 
 
 
 
 
/*
 
** Call the C function 'func' in protected mode, restoring basic
 
** thread information ('allowhook', etc.) and in particular
 
** its stack level in case of errors.
 
*/
 
int luaD_pcall (lua_State *L, Pfunc func, void *u,
 
                ptrdiff_t old_top, ptrdiff_t ef) {
 
  int status;
 
  CallInfo *old_ci = L->ci;
 
  lu_byte old_allowhooks = L->allowhook;
 
  ptrdiff_t old_errfunc = L->errfunc;
 
  L->errfunc = ef;
 
  status = luaD_rawrunprotected(L, func, u);
 
  if (l_unlikely(status != LUA_OK)) {  /* an error occurred? */
 
    L->ci = old_ci;
 
    L->allowhook = old_allowhooks;
 
    status = luaD_closeprotected(L, old_top, status);
 
    luaD_seterrorobj(L, status, restorestack(L, old_top));
 
    luaD_shrinkstack(L);   /* restore stack size in case of overflow */
 
  }
 
  L->errfunc = old_errfunc;
 
  return status;
 
}
 
 
 
 
 
 
 
/*
 
** Execute a protected parser.
 
*/
 
struct SParser {  /* data to 'f_parser' */
 
  ZIO *z;
 
  Mbuffer buff;  /* dynamic structure used by the scanner */
 
  Dyndata dyd;  /* dynamic structures used by the parser */
 
  const char *mode;
 
  const char *name;
 
};
 
 
 
 
 
static void checkmode (lua_State *L, const char *mode, const char *x) {
 
  if (mode 
&& strchr(mode
, x
[0]) == NULL
) {  
    luaO_pushfstring(L,
 
       "attempt to load a %s chunk (mode is '%s')", x, mode);
 
    luaD_throw(L, LUA_ERRSYNTAX);
 
  }
 
}
 
 
 
 
 
static void f_parser (lua_State *L, void *ud) {
 
  LClosure *cl;
 
  struct SParser *p = cast(struct SParser *, ud);
 
  int c = zgetc(p->z);  /* read first character */
 
  if (c == LUA_SIGNATURE[0]) {
 
    checkmode(L, p->mode, "binary");
 
    cl = luaU_undump(L, p->z, p->name);
 
  }
 
  else {
 
    checkmode(L, p->mode, "text");
 
    cl = luaY_parser(L, p->z, &p->buff, &p->dyd, p->name, c);
 
  }
 
  lua_assert(cl->nupvalues == cl->p->sizeupvalues);
 
  luaF_initupvals(L, cl);
 
}
 
 
 
 
 
int luaD_protectedparser (lua_State *L, ZIO *z, const char *name,
 
                                        const char *mode) {
 
  struct SParser p;
 
  int status;
 
  incnny(L);  /* cannot yield during parsing */
 
  p.z = z; p.name = name; p.mode = mode;
 
  p.dyd.actvar.arr = NULL; p.dyd.actvar.size = 0;
 
  p.dyd.gt.arr = NULL; p.dyd.gt.size = 0;
 
  p.dyd.label.arr = NULL; p.dyd.label.size = 0;
 
  luaZ_initbuffer(L, &p.buff);
 
  status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc);
 
  luaZ_freebuffer(L, &p.buff);
 
  luaM_freearray(L, p.dyd.actvar.arr, p.dyd.actvar.size);
 
  luaM_freearray(L, p.dyd.gt.arr, p.dyd.gt.size);
 
  luaM_freearray(L, p.dyd.label.arr, p.dyd.label.size);
 
  decnny(L);
 
  return status;
 
}