- /* 
- ** $Id: linit.c $ 
- ** Initialization of libraries for lua.c and other clients 
- ** See Copyright Notice in lua.h 
- */ 
-   
-   
- #define linit_c 
- #define LUA_LIB 
-   
- /* 
- ** If you embed Lua in your program and need to open the standard 
- ** libraries, call luaL_openlibs in your program. If you need a 
- ** different set of libraries, copy this file to your project and edit 
- ** it to suit your needs. 
- ** 
- ** You can also *preload* libraries, so that a later 'require' can 
- ** open the library, which is already linked to the application. 
- ** For that, do the following code: 
- ** 
- **  luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); 
- **  lua_pushcfunction(L, luaopen_modname); 
- **  lua_setfield(L, -2, modname); 
- **  lua_pop(L, 1);  // remove PRELOAD table 
- */ 
-   
- #include "lprefix.h" 
-   
-   
- #include <stddef.h> 
-   
- #include "lua.h" 
-   
- #include "lualib.h" 
- #include "lauxlib.h" 
-   
-   
- /* 
- ** these libs are loaded by lua.c and are readily available to any Lua 
- ** program 
- */ 
- static const luaL_Reg loadedlibs[] = { 
-   {LUA_GNAME, luaopen_base}, 
-   {LUA_LOADLIBNAME, luaopen_package}, 
-   {LUA_COLIBNAME, luaopen_coroutine}, 
-   {LUA_TABLIBNAME, luaopen_table}, 
-   {LUA_IOLIBNAME, luaopen_io}, 
-   {LUA_OSLIBNAME, luaopen_os}, 
-   {LUA_STRLIBNAME, luaopen_string}, 
-   {LUA_MATHLIBNAME, luaopen_math}, 
-   {LUA_UTF8LIBNAME, luaopen_utf8}, 
-   {LUA_DBLIBNAME, luaopen_debug}, 
-   {NULL, NULL} 
- }; 
-   
-   
- LUALIB_API void luaL_openlibs (lua_State *L) { 
-   const luaL_Reg *lib; 
-   /* "require" functions from 'loadedlibs' and set results to global table */ 
-   for (lib = loadedlibs; lib->func; lib++) { 
-     luaL_requiref(L, lib->name, lib->func, 1); 
-     lua_pop(L, 1);  /* remove lib */ 
-   } 
- } 
-   
-