- /* 
- ** $Id: lvm.h $ 
- ** Lua virtual machine 
- ** See Copyright Notice in lua.h 
- */ 
-   
- #ifndef lvm_h 
- #define lvm_h 
-   
-   
- #include "ldo.h" 
- #include "lobject.h" 
- #include "ltm.h" 
-   
-   
- #if !defined(LUA_NOCVTN2S) 
- #define cvt2str(o)      ttisnumber(o) 
- #else 
- #define cvt2str(o)      0       /* no conversion from numbers to strings */ 
- #endif 
-   
-   
- #if !defined(LUA_NOCVTS2N) 
- #define cvt2num(o)      ttisstring(o) 
- #else 
- #define cvt2num(o)      0       /* no conversion from strings to numbers */ 
- #endif 
-   
-   
- /* 
- ** You can define LUA_FLOORN2I if you want to convert floats to integers 
- ** by flooring them (instead of raising an error if they are not 
- ** integral values) 
- */ 
- #if !defined(LUA_FLOORN2I) 
- #define LUA_FLOORN2I            F2Ieq 
- #endif 
-   
-   
- /* 
- ** Rounding modes for float->integer coercion 
-  */ 
- typedef enum { 
-   F2Ieq,     /* no rounding; accepts only integral values */ 
-   F2Ifloor,  /* takes the floor of the number */ 
-   F2Iceil    /* takes the ceil of the number */ 
- } F2Imod; 
-   
-   
- /* convert an object to a float (including string coercion) */ 
- #define tonumber(o,n) \ 
-         (ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n)) 
-   
-   
- /* convert an object to a float (without string coercion) */ 
- #define tonumberns(o,n) \ 
-         (ttisfloat(o) ? ((n) = fltvalue(o), 1) : \ 
-         (ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0)) 
-   
-   
- /* convert an object to an integer (including string coercion) */ 
- #define tointeger(o,i) \ 
-   (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ 
-                           : luaV_tointeger(o,i,LUA_FLOORN2I)) 
-   
-   
- /* convert an object to an integer (without string coercion) */ 
- #define tointegerns(o,i) \ 
-   (l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \ 
-                           : luaV_tointegerns(o,i,LUA_FLOORN2I)) 
-   
-   
- #define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2)) 
-   
- #define luaV_rawequalobj(t1,t2)         luaV_equalobj(NULL,t1,t2) 
-   
-   
- /* 
- ** fast track for 'gettable': if 't' is a table and 't[k]' is present, 
- ** return 1 with 'slot' pointing to 't[k]' (position of final result). 
- ** Otherwise, return 0 (meaning it will have to check metamethod) 
- ** with 'slot' pointing to an empty 't[k]' (if 't' is a table) or NULL 
- ** (otherwise). 'f' is the raw get function to use. 
- */ 
- #define luaV_fastget(L,t,k,slot,f) \ 
-   (!ttistable(t)  \ 
-    ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \ 
-    : (slot = f(hvalue(t), k),  /* else, do raw access */  \ 
-       !isempty(slot)))  /* result not empty? */ 
-   
-   
- /* 
- ** Special case of 'luaV_fastget' for integers, inlining the fast case 
- ** of 'luaH_getint'. 
- */ 
- #define luaV_fastgeti(L,t,k,slot) \ 
-   (!ttistable(t)  \ 
-    ? (slot = NULL, 0)  /* not a table; 'slot' is NULL and result is 0 */  \ 
-    : (slot = (l_castS2U(k) - 1u < hvalue(t)->alimit) \ 
-               ? &hvalue(t)->array[k - 1] : luaH_getint(hvalue(t), k), \ 
-       !isempty(slot)))  /* result not empty? */ 
-   
-   
- /* 
- ** Finish a fast set operation (when fast get succeeds). In that case, 
- ** 'slot' points to the place to put the value. 
- */ 
- #define luaV_finishfastset(L,t,slot,v) \ 
-     { setobj2t(L, cast(TValue *,slot), v); \ 
-       luaC_barrierback(L, gcvalue(t), v); } 
-   
-   
-   
-   
- LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2); 
- LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r); 
- LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r); 
- LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n); 
- LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode); 
- LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p, 
-                                 F2Imod mode); 
- LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode); 
- LUAI_FUNC void luaV_finishget (lua_State *L, const TValue *t, TValue *key, 
-                                StkId val, const TValue *slot); 
- LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key, 
-                                TValue *val, const TValue *slot); 
- LUAI_FUNC void luaV_finishOp (lua_State *L); 
- LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci); 
- LUAI_FUNC void luaV_concat (lua_State *L, int total); 
- LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y); 
- LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y); 
- LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y); 
- LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y); 
- LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb); 
-   
- #endif 
-