- // Copyright 2005, Google Inc. 
- // All rights reserved. 
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- // met: 
- // 
- //     * Redistributions of source code must retain the above copyright 
- // notice, this list of conditions and the following disclaimer. 
- //     * Redistributions in binary form must reproduce the above 
- // copyright notice, this list of conditions and the following disclaimer 
- // in the documentation and/or other materials provided with the 
- // distribution. 
- //     * Neither the name of Google Inc. nor the names of its 
- // contributors may be used to endorse or promote products derived from 
- // this software without specific prior written permission. 
- // 
- // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
- // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
- // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 
- // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
- // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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- // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 
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- // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
- // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
- // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
-   
- // A sample program demonstrating using Google C++ testing framework. 
-   
- #ifndef GTEST_SAMPLES_SAMPLE3_INL_H_ 
- #define GTEST_SAMPLES_SAMPLE3_INL_H_ 
-   
- #include <stddef.h> 
-   
-   
- // Queue is a simple queue implemented as a singled-linked list. 
- // 
- // The element type must support copy constructor. 
- template <typename E>  // E is the element type 
- class Queue; 
-   
- // QueueNode is a node in a Queue, which consists of an element of 
- // type E and a pointer to the next node. 
- template <typename E>  // E is the element type 
- class QueueNode { 
-   friend class Queue<E>; 
-   
-  public: 
-   // Gets the element in this node. 
-   const E& element() const { return element_; } 
-   
-   // Gets the next node in the queue. 
-   QueueNode* next() { return next_; } 
-   const QueueNode* next() const { return next_; } 
-   
-  private: 
-   // Creates a node with a given element value.  The next pointer is 
-   // set to NULL. 
-   explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {} 
-   
-   // We disable the default assignment operator and copy c'tor. 
-   const QueueNode& operator = (const QueueNode&); 
-   QueueNode(const QueueNode&); 
-   
-   E element_; 
-   QueueNode* next_; 
- }; 
-   
- template <typename E>  // E is the element type. 
- class Queue { 
-  public: 
-   // Creates an empty queue. 
-   Queue() : head_(NULL), last_(NULL), size_(0) {} 
-   
-   // D'tor.  Clears the queue. 
-   ~Queue() { Clear(); } 
-   
-   // Clears the queue. 
-   void Clear() { 
-     if (size_ > 0) { 
-       // 1. Deletes every node. 
-       QueueNode<E>* node = head_; 
-       QueueNode<E>* next = node->next(); 
-       for (; ;) { 
-         delete node; 
-         node = next; 
-         if (node == NULL) break; 
-         next = node->next(); 
-       } 
-   
-       // 2. Resets the member variables. 
-       head_ = last_ = NULL; 
-       size_ = 0; 
-     } 
-   } 
-   
-   // Gets the number of elements. 
-   size_t Size() const { return size_; } 
-   
-   // Gets the first element of the queue, or NULL if the queue is empty. 
-   QueueNode<E>* Head() { return head_; } 
-   const QueueNode<E>* Head() const { return head_; } 
-   
-   // Gets the last element of the queue, or NULL if the queue is empty. 
-   QueueNode<E>* Last() { return last_; } 
-   const QueueNode<E>* Last() const { return last_; } 
-   
-   // Adds an element to the end of the queue.  A copy of the element is 
-   // created using the copy constructor, and then stored in the queue. 
-   // Changes made to the element in the queue doesn't affect the source 
-   // object, and vice versa. 
-   void Enqueue(const E& element) { 
-     QueueNode<E>* new_node = new QueueNode<E>(element); 
-   
-     if (size_ == 0) { 
-       head_ = last_ = new_node; 
-       size_ = 1; 
-     } else { 
-       last_->next_ = new_node; 
-       last_ = new_node; 
-       size_++; 
-     } 
-   } 
-   
-   // Removes the head of the queue and returns it.  Returns NULL if 
-   // the queue is empty. 
-   E* Dequeue() { 
-     if (size_ == 0) { 
-       return NULL; 
-     } 
-   
-     const QueueNode<E>* const old_head = head_; 
-     head_ = head_->next_; 
-     size_--; 
-     if (size_ == 0) { 
-       last_ = NULL; 
-     } 
-   
-     E* element = new E(old_head->element()); 
-     delete old_head; 
-   
-     return element; 
-   } 
-   
-   // Applies a function/functor on each element of the queue, and 
-   // returns the result in a new queue.  The original queue is not 
-   // affected. 
-   template <typename F> 
-   Queue* Map(F function) const { 
-     Queue* new_queue = new Queue(); 
-     for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) { 
-       new_queue->Enqueue(function(node->element())); 
-     } 
-   
-     return new_queue; 
-   } 
-   
-  private: 
-   QueueNode<E>* head_;  // The first node of the queue. 
-   QueueNode<E>* last_;  // The last node of the queue. 
-   size_t size_;  // The number of elements in the queue. 
-   
-   // We disallow copying a queue. 
-   Queue(const Queue&); 
-   const Queue& operator = (const Queue&); 
- }; 
-   
- #endif  // GTEST_SAMPLES_SAMPLE3_INL_H_ 
-