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// A sample program demonstrating using Google C++ testing framework.
 
 
 
#ifndef GTEST_SAMPLES_SAMPLE3_INL_H_
 
#define GTEST_SAMPLES_SAMPLE3_INL_H_
 
 
 
#include <stddef.h>
 
 
 
 
 
// Queue is a simple queue implemented as a singled-linked list.
 
//
 
// The element type must support copy constructor.
 
template <typename E>  // E is the element type
 
class Queue;
 
 
 
// QueueNode is a node in a Queue, which consists of an element of
 
// type E and a pointer to the next node.
 
template <typename E>  // E is the element type
 
class QueueNode {
 
  friend class Queue<E>;
 
 
 
 public:
 
  // Gets the element in this node.
 
  const E& element() const { return element_; }
 
 
 
  // Gets the next node in the queue.
 
  QueueNode* next() { return next_; }
 
  const QueueNode* next() const { return next_; }
 
 
 
 private:
 
  // Creates a node with a given element value.  The next pointer is
 
  // set to NULL.
 
  explicit QueueNode(const E& an_element) : element_(an_element), next_(NULL) {}
 
 
 
  // We disable the default assignment operator and copy c'tor.
 
  const QueueNode& operator = (const QueueNode&);
 
  QueueNode(const QueueNode&);
 
 
 
  E element_;
 
  QueueNode* next_;
 
};
 
 
 
template <typename E>  // E is the element type.
 
class Queue {
 
 public:
 
  // Creates an empty queue.
 
  Queue() : head_(NULL), last_(NULL), size_(0) {}
 
 
 
  // D'tor.  Clears the queue.
 
  ~Queue() { Clear(); }
 
 
 
  // Clears the queue.
 
  void Clear() {
 
    if (size_ > 0) {
 
      // 1. Deletes every node.
 
      QueueNode<E>* node = head_;
 
      QueueNode<E>* next = node->next();
 
      for (; ;) {
 
        delete node;
 
        node = next;
 
        if (node == NULL) break;
 
        next = node->next();
 
      }
 
 
 
      // 2. Resets the member variables.
 
      head_ = last_ = NULL;
 
      size_ = 0;
 
    }
 
  }
 
 
 
  // Gets the number of elements.
 
  size_t Size() const { return size_; }
 
 
 
  // Gets the first element of the queue, or NULL if the queue is empty.
 
  QueueNode<E>* Head() { return head_; }
 
  const QueueNode<E>* Head() const { return head_; }
 
 
 
  // Gets the last element of the queue, or NULL if the queue is empty.
 
  QueueNode<E>* Last() { return last_; }
 
  const QueueNode<E>* Last() const { return last_; }
 
 
 
  // Adds an element to the end of the queue.  A copy of the element is
 
  // created using the copy constructor, and then stored in the queue.
 
  // Changes made to the element in the queue doesn't affect the source
 
  // object, and vice versa.
 
  void Enqueue(const E& element) {
 
    QueueNode<E>* new_node = new QueueNode<E>(element);
 
 
 
    if (size_ == 0) {
 
      head_ = last_ = new_node;
 
      size_ = 1;
 
    } else {
 
      last_->next_ = new_node;
 
      last_ = new_node;
 
      size_++;
 
    }
 
  }
 
 
 
  // Removes the head of the queue and returns it.  Returns NULL if
 
  // the queue is empty.
 
  E* Dequeue() {
 
    if (size_ == 0) {
 
      return NULL;
 
    }
 
 
 
    const QueueNode<E>* const old_head = head_;
 
    head_ = head_->next_;
 
    size_--;
 
    if (size_ == 0) {
 
      last_ = NULL;
 
    }
 
 
 
    E* element = new E(old_head->element());
 
    delete old_head;
 
 
 
    return element;
 
  }
 
 
 
  // Applies a function/functor on each element of the queue, and
 
  // returns the result in a new queue.  The original queue is not
 
  // affected.
 
  template <typename F>
 
  Queue* Map(F function) const {
 
    Queue* new_queue = new Queue();
 
    for (const QueueNode<E>* node = head_; node != NULL; node = node->next_) {
 
      new_queue->Enqueue(function(node->element()));
 
    }
 
 
 
    return new_queue;
 
  }
 
 
 
 private:
 
  QueueNode<E>* head_;  // The first node of the queue.
 
  QueueNode<E>* last_;  // The last node of the queue.
 
  size_t size_;  // The number of elements in the queue.
 
 
 
  // We disallow copying a queue.
 
  Queue(const Queue&);
 
  const Queue& operator = (const Queue&);
 
};
 
 
 
#endif  // GTEST_SAMPLES_SAMPLE3_INL_H_