?login_element?

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  1. /*
  2. ** $Id: lundump.h $
  3. ** load precompiled Lua chunks
  4. ** See Copyright Notice in lua.h
  5. */
  6.  
  7. #ifndef lundump_h
  8. #define lundump_h
  9.  
  10. #include "llimits.h"
  11. #include "lobject.h"
  12. #include "lzio.h"
  13.  
  14.  
  15. /* data to catch conversion errors */
  16. #define LUAC_DATA       "\x19\x93\r\n\x1a\n"
  17.  
  18. #define LUAC_INT        0x5678
  19. #define LUAC_NUM        cast_num(370.5)
  20.  
  21. /*
  22. ** Encode major-minor version in one byte, one nibble for each
  23. */
  24. #define MYINT(s)        (s[0]-'0')  /* assume one-digit numerals */
  25. #define LUAC_VERSION    (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
  26.  
  27. #define LUAC_FORMAT     0       /* this is the official format */
  28.  
  29. /* load one chunk; from lundump.c */
  30. LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
  31.  
  32. /* dump one chunk; from ldump.c */
  33. LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
  34.                          void* data, int strip);
  35.  
  36. #endif
  37.