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;label autonumbering: label#8=... or label$4 or label$4#8
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;b: b/w tiles: chrdata...
;B: colour tiles: chrdata...
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;z: b/w sprites: antipixelsw... (right to left)
;Z: b/w sprites: antipixelsw... (left to right)
;w: b/w sprites: antipixelsw, antimaskw...
;W: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;P: DDp palette

mask00=x,96,64,32,32
mask10=x,128,64,32,32
mask20=x,160,64,32,32
mask30=x,192,64,32,32
mask01=x,96,96,32,32
mask11=x,128,96,32,32
mask21=x,160,96,32,32
mask31=x,192,96,32,32
mask02=x,96,128,32,32
;mask12=x,128,128,32,32
;mask22=x,160,128,32,32
mask32=x,192,128,32,32
mask03=x,96,160,32,32
mask13=x,128,160,32,32
mask23=x,160,160,32,32
mask33=x,192,160,32,32