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;label autonumbering: label#8=... or label$4 or label$4#8
;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;6912: color 0 in bmp is for mask
;16c: color 16 in bmp is for mask
;formats:
;b: b/w tiles: chrdata...
;B: colour tiles: chrdata...
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;z: b/w sprites: antipixelsw... (right to left)
;Z: b/w sprites: antipixelsw... (left to right)
;w: b/w sprites: antipixelsw, antimaskw...
;W: b/w image by columns
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
;x: 16c sprite: wid/2,hgt,(column:and,or...),(0x4000-((hgt-1)*40))...,prsprqwid
;L: 16c 16x16 tiles (N of tiles in "defaultcolor"): N of tile for each square
;i: 16c image
;P: DDp palette

cursor00=x,0,0,16,16,7
cursor01=x,0,16,16,16,7
cursor02=x,0,32,16,16,7
cursor03=x,0,48,16,16,7
cursor04=x,0,64,16,16,7
cursor05=x,0,80,16,16,7
cursor06=x,0,96,16,16,7
cursor07=x,0,112,16,16,7
cursor08=x,0,128,16,16,7
cursor09=x,0,144,16,16,7
cursor10=x,0,160,16,16,7
cursor11=x,0,176,16,16,7
cursor12=x,0,192,16,16,7
cursor13=x,0,208,16,16,7
cursor14=x,0,224,16,16,7
cursor15=x,0,240,16,16,7
cursor16=x,0,256,16,16,7
cursor17=x,0,272,16,16,7
cursor18=x,0,288,16,16,7
cursor19=x,0,304,16,16,7
cursor20=x,0,320,16,16,7
cursor21=x,0,336,16,16,7
cursor22=x,0,352,16,16,7
cursor23=x,0,368,16,16,7
cursor24=x,0,384,16,16,7
cursor25=x,0,400,16,16,7
cursor26=x,0,416,16,16,7
cursor27=x,0,432,16,16,7
cursor28=x,0,448,16,16,7
cursor29=x,0,464,16,16,7
cursor30=x,0,480,16,16,7
cursor31=x,0,496,16,16,7
cursor32=x,0,512,16,16,7
cursor33=x,0,528,16,16,7
cursor34=x,0,544,16,16,7
cursor35=x,0,560,16,16,7
cursor36=x,0,576,16,16,7
cursor37=x,0,592,16,16,7
cursor38=x,0,608,16,16,7
cursor39=x,0,624,16,16,7
cursor40=x,0,640,16,16,7
cursor41=x,0,656,16,16,7
cursor42=x,0,672,16,16,7
cursor43=x,0,688,16,16,7
cursor44=x,0,704,16,16,7