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;x,y,wid,hgt,defaultcolor(0..15 that will be used as ink in empty chr$)
;color 0 in bmp is for mask
;formats:
;[b: b/w tiles: wid, hgt, data]
;B: colour tiles: wid, hgt, data
;s: b/w sprites: wid8, hgt, (antimask, antipixels, ...)
;[S: colour sprites: wid8, hgt, (antimask, antipixels, ...)]
;T: colour tilepic 28xN (size 0xN00 bytes)
doska=B,112,0,32,8,7
beton=B,80,0,32,8,7
colorblock=B,0,72,32,16,7
cherry=s,176,0,16,13,7
tilepic=T,0,0,224,96,13